Sunscar quests
Lv 60-80. A scorched desert town. 15 quests.
The Road to Sunscar #158
Margrave Aldous has asked you to carry word to Sunscar, in the desert about 300 blocks north-west of Redspire. Find Sultana Zahra there. Follow the waypoint.
Margrave Aldous sent you? Then you are welcome in Sunscar. The Sun Pharaoh, the temple's ancient guardian, has woken angry. The desert burns hotter every day.
Sun Mantises #159
Defeat 8 Sun Mantises in the desert south-east of Sunscar, then return to Sultana Zahra in Sunscar.
That's 8 fewer. The people of Sunscar can breathe a little.
Fire Jackals #160
Defeat 8 Fire Jackals in the desert south of Sunscar, then return to Hunter Karim in Sunscar.
8 of them, and not a scratch on you? Sunscar is lucky you came.
Djinn Wisps #161
Defeat 8 Djinn Wisps in the desert north-west of Sunscar, then return to Hunter Karim in Sunscar.
Good work. The ground out there is ours again, for now.
Sand Wurms #162
Defeat 3 Sand Wurms in the desert south-west of Sunscar, then return to Sultana Zahra in Sunscar.
3 of those brutes. Even the old hunters never managed that. You're ready for what's next.
The Efreet #163
Defeat the Efreet in the desert well to the east of Sunscar, then return to Sultana Zahra in Sunscar.
It's down! I saw the smoke from here. Only one thing is left out there now, and you know what it is.
The Sun Pharaoh #164
Defeat the Sun Pharaoh in the desert well to the north-east of Sunscar, then return to Sultana Zahra in Sunscar. Bring friends and potions.
The sun is gentle again. Sunscar is in your debt, and I pay my debts. One place is left: the Ashen Oasis, at the heart of the desert to the north-west. Priestess Anahita has seen something there no one else will name.
Sunscar Bounty #165
Defeat 12 Sun Mantises in the desert south-east of Sunscar and report to Hunter Karim. A one-time bounty.
Good hunting. Sunscar pays its hunters fairly.
Blooms for the Heat #287
Pick 8 Sunscale Blooms from the cactus patches in the dunes around Sunscar and bring them to Herbalist Soraya at the herb stall in the north market. A one-time order.
Sunscale BloomTurn in to Herbalist SorayaBright orange, every one. The caravan leaves at dawn, and now it will arrive.
The Burning Pack #288
Defeat 10 Fire Jackals south of Sunscar, then report to Hunt Warden Bahram on the open plaza west of the well, facing the well in Sunscar. A one-time job.
Ten jackals. The goats can graze without catching fire.
False Wishes #289
Defeat 10 Djinn Wisps north-west of Sunscar, then report to Hunt Warden Bahram on the open plaza west of the well, facing the well in Sunscar. A one-time job.
Ten wisps gone. The road is quiet again, and nobody is wishing for anything.
Wurm Teeth #290
Bring 3 Sand Wurm Teeth to Hunt Warden Bahram on the ground floor of the tall tower west of the well in Sunscar. The Sand Wurms south-west of Sunscar drop them. A one-time job.
Sand Wurm ToothTurn in to Hunt Warden BahramThree teeth, as sharp as the day they grew. Faris will be grinding all week.
Tea for the Hunter #291
Take Tea Master Malik's flask of cold mint tea to Hunter Karim at his hut on the west side of Sunscar.
Cold tea, in this heat? Malik is a wise man. Tell him the hunt owes him a jackal pelt.
Sun Chitin #292
Bring 5 pieces of Sun Chitin to Sun Guard Kaveh on the south road below the palace in Sunscar. The Sun Mantises south-east of Sunscar drop them.
Sun ChitinTurn in to Sun Guard KavehFive shells. I'll hang them on my post; they shine at night and warn the rest.
A Jewel from the Sand #293
Take Little Dina's red stone to Jeweller Nadia just south of the tea house in the middle of Sunscar.
Ha! Red glass from an old temple lamp, worn smooth by the sand. Worth nothing, and lovely. Tell Dina I'll set it in a ring for her.
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