02
Pets and mounts
Summon a mount and ride. Each one has its own walk, sprint and jump, and many come in colourways so yours can look different.
Flying pets, combat companions and buff pets follow you through the world. Open the Pets menu to rename, recolour and summon.
- Mounts with colourways
- Companions that fight or buff
- Summon in three seconds
03
Crafting and the blacksmith
Monsters drop the materials, mines give the ore, and the blacksmith turns both into gear. Craft, salvage and hone, with rarity odds shown up front.
Common to Legendary: the better your materials and luck, the better the roll.
- Craft, salvage and hone
- Rarity odds from Common to Legendary
- Recipes mix mob drops and ore
04
A story you walk through
A long questline carries you from a first quest to the Redroof finale, then opens into town questlines across the world.
Chronicles keep your active and completed quests together, with waypoints you can track on the map.
- Dozens of story quests
- Waypoints and a tracked journal
- Townsfolk with something to say
05
Bosses worth a raid
Descend into crystal caverns to face King Naga, or fight the Bone Cavalier with his hound and footmen. Bosses use custom models, animations and attack patterns.
Built for small parties: bring a friend, learn the tells, and win.
- Custom boss models and attacks
- Summons and arena mechanics
- Made for small groups
06
Towns that feel alive
Greywall Citadel, riverside markets and jungle stilt villages: every town has shops, smiths, stalls and people walking its streets.
Twelve journey villages lead you across the map, with a minimap and landmarks to guide the way.
- Walled cities and frontier villages
- Markets, smiths and guild halls
- Minimap with named areas